Elevate your Starsector gameplay with the [0. Logged. 1. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. v1. Caution is advised as these kinds of games can be very detrimental to your time management. 1. Download and install this mod 2. Violet Keycard is the next upgrade that comes after the Orange keycard, nearly doubling its value as its also becoming rarer. Delete one comma before TRUE and add one behind it. Credits and distribution permission. example: I used to think small ballistic weapons were just too weak to seriously consider as main armaments and I hated frigates. Continue Reading [Starsector Mods][0. A second Click will buy/sell the stack regardless of cargo capacity. Annual_Cod_5896 • 1 yr. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. CryptoThe official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. %50 upkeep reduction allows you to ignore hazard rating. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Download and install this mod. Even if you built other things at the base that also needed supplies, like a waystation, it's. Updated to be compatible with Starsector 0. 95a] Transfer All Items v1. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. Make sure no enemy fleets see you when you enter the target. 3 per unit of fuel and 100*1. Ship Catalogue / Variant Editor (SCVE) v1. However, starsector and star valor differ on equipment and crew. 95a] Transfer All Items v1. I would recommend you to use the slightly better tech mining mod. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Fixed a bug where, on mod install in Starsector 0. Build a heavy industry, add on a pristine nanoforge. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Credits and distribution permission. It's either been scrapped, despawned, or failed to load when generating the save game. Transfer all items not working. A . Players can. ago. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to. Supplies are a vital resource demanded throughout the sector. Adds a large amount of exploration content and encounters, adds consumable items, new campaign layer defences, adds special functionality to select core world planets, comes with more than 20 new buildings for your colonies (all with unique effects), unlocks the ability to create detachments from your fleet on the fly and much, much more. Anyone know. Step 3. SPOILER. Starsector, on the other hand, would be the way to go if you are looking for a smaller (and more affordable) sandbox for space management and exploration. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization. If that's not the ID you can check via mod> data> ship/ hull> shipdata. Rasip • 4 yr. Someone will probably correct me below, so check their comment too. For backgroundinfo, im a very new player. These are max speed, acceleration, deceleration, max turn rate and turn acceleration Accelerate (W) uses the acceleration value to ramp up to the max speed value Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value. There's also almost always a stripe of free space between the core worlds and the outer rim. Once in the game, you can summon the console with control+backspace and enter your commands. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. Then I found out that no capital ship can withstand 20. e. Once in the game, you can summon the console with control+backspace and enter your commands. 9. Open up "campaign. Tools, guides, and other resources. hull restoration - fix em up and add extra CR, 5% per s-mod. Probably either salvage skill or two salvage rigs and -20 surveying cost will be net stable. Still not easy. mkv file with Japanese audio (I tried it with a few different anime . 50 per month. All of the current special items have uses in modifying certain industries. Making money in this game is very possible, but not effortless. . Making the game auto save is easy in theory, but. 50K subscribers in the starsector community. Download and install this mod. Hopefully this helps someone. 3)*NumberOfUnits-CostFuel*1. 5b (released 2020-08-28) Common RadarDownload version 2. •. mkv file with Japanese audio (I tried it with a few different anime . What extent is that, and is there some strategy. 8. json file. ) Find the planet that you want to edit. There should be a penalty/event for ejecting crew. Profit. e. I. Just press the up arrow and it sends everything into storage/sells it. %50 upkeep reduction allows you to ignore hazard rating. legion_xiv is not too hard, but other. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. Make sure this mod is enabled. Its an amazing system regardless, you can make it work even if you re. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. 1. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. Caution is advised as these kinds of games can be very detrimental to your time management. While the commands themselves aren't case sensitive, arguments are. I made this type of code due to lack of API resources. However, for all the items suggested, there is not one that boosts Harvested Organs, which could be handy if Nomios is ever destroyed. Download (0. Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. Removed extra crew bonus. There is a mod called "Remnant Command Transfer" that lets you install a human pilot seat into automated Remnant ships you have in your fleet. Requires special tools to deal with unique hazards and expert judgement to know where to look for a good haul of baubles. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent controlRe: Mod Index (Categorized) Each mod comes in a zip or rar archive file. Laflaga • 1 yr. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. Discuss modding Starsector here. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. json and change the setting "altMouseMoveToMassTransfer" to true. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. I remember early-game I found some, which I sold, but. Premium Explore Gaming. Go to starsector r/starsector. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. With our comprehensive installation and usage guide, you'll be able to install and use [0. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. You'll have a small UI element open that you can drag to purchase varying amounts of the product. I've tried every combination of shift/alt/ctrl and left/right clicks, but nothing works. If you have 700 drugs you can still be caught for having 100 drugs. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It sorts by new fine when not searching. Buy heavy armaments, heavy machinery in Kapetan Starworks and sell them to Chalcedon or Umbra. It happens to me too, and it's Indeed super annoying. 1. 1. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Here's a little how-to. Pick a commission with the faction that lays claim on those planets. Download. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. You get some money. 3. 4. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. The Wolf is a stereotypical High Tech ship and a Pulse Laser has reasonable range. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. Copy the files over. • 9 days ago. Profit. Yes I should've been more specific, thanks. Also if a planet or station is raided is it possible for my storage to be looted?Long Summary. Starsector is an open-world single-player space-combat, roleplaying, exploration and economic game. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. Go to line 105 Shielded Cargo Holds. Militarized subsystems: massively decreases detection and increases burn speed <— get this. on Today at 11:26:17 AMSurviving this sector won’t be easy. I. Colonies were added in version 0. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. rare_package_bp in the tags array links directly to blueprint packages defined under that id in the special_items. Download link: Windows. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if. Guide att Reddit Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. Starsector has no "right" or "wrong" playstyle, only your own style. At least for me this is usually not an issue in the mid-game/late-game. 6. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. Images. Alliances offer mutual assistance in times of war. For a full list of supported commands enter 'help' in the console. 9. It takes a bit of time to set up since you really want 5 D-mods on everyone, but once you get there it is shockingly effective - to the point where I am actually not deploying my flagship in most fights and instead just watch and direct. • 4 yr. e. Download and install this mod 2. 2 stellar Networks 2. ago. ago. You can also add a synchotroncore to your inv with additem synchotron. Open the GraphicsLib folder and open "Preset Options". ago. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. Phase 3. csv entry contain all of the information directly about a ship. It’s $15. Skysoft945 • 2 yr. ago. It'd annoy to many players. Basically your NPC patrol fleets make. Otherwise this is basically how . Credits and distribution permission. Installed in population. Factions will wage war against each other and try to conquer their enemies Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Employers. Once the bar gets full you'll have an invasion that the colony forces will be able to easily handle and then the bar resets back to 0. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. if instead you open the extracted folder and find a second folder that contains the aforementioned files delete folders until you have only the inner most folder (starsector won’t recognize it as a mod otherwise) launch starsector On the launch window click on mods, then initialize/select all, save. Instead, the mod simply warns you when you haven't saved in a while. Search. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. Join. Acquiring special items can be difficult as they are somewhat to very rare. You can use the command console mod to modify a planet to have those specific conditions. Premium Explore Gaming. Re: [0. one that allows custom searches through editing a CSV file. Is there a mod that does the Legacy of Dragonborn sorting item system but without the mod itself. If you’re lazy and don’t care about the file. In-game description Tech-Mining is an industry. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. also oftentimes mod updates break saves and i have to start a new run. With this mod, you can invest story points to stop the depletion of tech mining over time. 2 (2021/03/27) [Starsector Mods][0. It much faster than CTRL + Click. ago. Related to this (when your game is working -smile), you can transfer command between ships in combat, which. This is because production is logarithmic, i. ago. Don’t be scared of it, you get barely any punishment for using it. They are sold on nearly every market, and most-all activies will reward or consume supplies. My quick maff put one credit as being worth closer to $580 but that is a wild guess. . An unofficial developer's console for Starsector. xml" using Notepad++. It also includes endgame. Go to starsector r/starsector. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. 95a] Transfer All Items v1. 85%. I'll second that DIY and Better Tech-Mining are good mods. So, in short, if you can afford it, X4 is the game I would recommend if you are looking for a huge sandbox for building and trading that you can also just fly around in. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. Using the Industrial Evolution mod, I found an automated shipyard while exploring that needed 10k metals, 4k ship components, and 1k heavy machinery. 7. I don't. 95. I have this mod enabled for over a month and I only found out about the rift generator now. For a full list of supported commands enter 'help' in the console. 7-BuyPrice*1. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. 4. Alternatively, you can hold Ctrl and click, which will first purchase the exact amount of. a small guide to Editing items in savegames. When I design ship loadouts I rather have access to everything for the design. Put it in the new computer. Spoiler. This small mod is aimed to expand the use area of new Special items, added in 0. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Elevate your Starsector gameplay with the [0. First, make sure you properly modified the file setting the allocated memory for the game. 9. These are meant for broader use within the Starsector. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Counters the effect of "cold", "very cold", "poor light", and "dark". The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. 96a] FuzzyPack – small ship and weapons pack with ease and take your gaming. Question about transferring items quickly. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. 51K subscribers in the starsector community. You need about 1000-2000 supplies to fully support an invasion - you're probably running out. I don't particularly want to depend on invasion though, that still seem immersion breaking to me (after all, it'll keep being a faction until I'm done with them). For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. I think anywhere from $400 to $700 would check out. under602known. OP's best case would be entering Starsector with 25,000 credits, and that's being generous. 0. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. The first method is looking through the hull csv files manually, but that is. 2 underworld 1. How to use: 1. It was 4-6 turns of ground combat. If the original save was in. If you're smart, make a backup of this folder before editing. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. I'm looking for some kind of ultimate, "community approved", most popular mod, for a very long, "final" playthrough. With this you don't waste any resources. Open comment sort options. Go to starsector r/starsector. 717. 95a] Transfer All Items v1. I'm playing an . With expanded cargo holds hull mod and the bulk transport skill you can so much illegal stuff in their shielded cargo bays and even if you get searched they never find it. I've found Starsector recently, I'm a couple playthrough in. The change applies to all fleets in the game, and it's not increasing the burn level, it's increasing speed that a single burn level gives. I understand there no modpack because it would be hell with all the update going around, but just a text list. Scherzokinn • 1 yr. Yes, though the samsara and karma both have a fairly tight OP budget for what they are, and so large weapons come at a severe trade off compared to medium and heavy mounts on capital ships. Shift+clicking a stack of items sells/transfers it. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. Skill Changes, Part 1. json and change the setting "altMouseMoveToMassTransfer" to true. You also get 3 special. I have tried this with every building, help? Thanks. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. The Armament Support System consumes AI. Re: [0. Choose your faction (or establish your own) and dominate the Sector! 9. This is advice from an older gamer (36). ago. 0 starship legends 2. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. a small guide to Editing items in savegames. Just make sure to use the tabs otherwise it sends everything, including your supplies, fuel, and crew. The goal is to give you lots of meaningful choices in a malleable world. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Just a small thing to make transferring tons of different weapon types easier. 95. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Mod_Info. Them you have to move them around in response to the enemy's movies. I've grown fond of this combat ring/star type of abomination. json Open that sucker in a text editor like NotepadTransfer all items, saves you a lot of effort storing weapons n such. IIRC It's called altclicktransfer or something. 0. no main factions have set ships they use. 4. The answer to your question is in the 2nd world. Fixed a bug where, on mod install in Starsector 0. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. The technocracy's ships are focused on long-range combat and support drones, as well as a small number of powerful fighters, but they have narrow. You'll be providing complementary support for the UAF to continue its development! Includes Discord benefits. My ship had two variants, "Custom" and "Custom II". Find another station that produces the goods, sell the raided goods on open market to oversupply the colony. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. I use a courier port to send a single kletka alpha core from my stockpile directly to the industrial storage of the supercomputer every cycle. IIRC It's called altclicktransfer or something. ago. In one swoop I deleted these two variants, then saved my current variant with the name "Custom". json. ago. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. Field more bonuses at your own discretion. json), and search "transfer" There'll be a setting that says "altMouseMoveToMassTransfer" -. Logged xenoargh. That's it. captains and officers), and 3,020 names for stellar objects (i. Therefore if you are hated by everyone the market will sell nothing at all Reply More posts you may like. Diplomacy events see faction relationships changing over time. Mod-added installable items may or may not increase pather interest. You find yourself having your ass wooped by an underestimated bounty, you are now down to 1 ship and are slowed to a crawl because of your over crowded crew quarters. I AM looking for an option that allows to slide your cursor and transfer loot. Step 1: buy a lot of shit on black market and fly away Step 2: find a colony in need, sell the shit on black market for a 1-2mil profit and fly away. 95 Update and I just installed the new one, can I transfer my saves between updates without having to start all over again? Previous build lacked new ships, the. Adding items is easy, just do the same as for editing supplies. A lot of ship mods are also bundled with faction mods. Only happens when searching for words or phrases in a subreddit. officers could be "installed" in the patrol hq or orbital station similar to AI cores and items. So each month you get the full 100% of whatever is found instead of the ruins decreasing in value over time. e the one with all the skill trees. [Starsector Mods][0. 8. r/starsector • [STORY] Office Lady in Space: The Domain Froze Me to Do Accounting, but I End Up Employed by an Unhinged Warlord That Thinks the Universe is a Game?! (1) ft. 2. 563 votes, 11 comments. 14865315874. - Updated for Starsector 0. The second (and one I would recommend) way would be to use the console-command mod to just add whatever blueprints, items, cash, ships, whatever you want to the newly started game. Join. 0. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. best of the best - an extra 5% via the 3rd s-mod. 6 is 10x the production of 5 (much like how population is indicated). Business, Economics, and Finance. It happens to me too, and it's Indeed super annoying. • 3 yr.